
34 %
picked or banned · 7th of 173 championshalf of the champions are under 8.6%
27,744 games from amateur tournaments, last 60 days, KR 67% · EUW 24% · NA 10%
Population: amateur tournaments created with tournament codes — neither solo queue nor the pro scene.
Its place in the scene's drafts, and what happens when it is not there.
| Patch | Presence | Games | Majority keystone |
|---|---|---|---|
| 16.21 | 36.3% | 2,671 | |
| 16.20 | 38.5% | 7,858 | |
| 16.19 | 34.7% | 6,733 | |
| 16.18 | 30.1% | 5,762 | |
| 16.17 | 28.9% | 5,728 | |
| 16.16 | 31.5% | 5,992 | |
| 16.15 | 29.7% | 5,530 | |
| 16.14 | 30.9% | 5,702 | |
| 16.13 | 29.6% | 7,391 | |
| 16.12 | 27.6% | 5,118 |
Read at Jungle, its main role: a ban has no role, it takes this one away first.
No feared counter: comps with Wukong ban nothing in phase 2 more than usual.
× = phase 2 bans in its comps relative to other comps, kept from ×1.25 · 44,638 tournament games from 2026-04-15 to 2026-10-12, the draft review windowWhat its kit brings to its team, phase by phase, then in fights.
Not measured after 20 min: gold then follows the game's result.
Not applicable to this position.
Measured before 15 min only.
Nothing above top laners.
level 6 at 5:30 (5:18), 1st item at 13:06 (13:00), 2nd at 21:36 (21:06), 3rd at 26:42 (27:00).
152 games · median minute of each milestone, top laners in bracketsThe win rate is a range: only a range entirely on one side of 50% says something.
| Facing | Games | Win rate | Reading |
|---|---|---|---|
| 18 | Too few for a rate (18 of 30) | ||
| 16 | Too few for a rate (16 of 30) | ||
| 14 | Too few for a rate (14 of 30) | ||
| 14 | Too few for a rate (14 of 30) | ||
| 13 | Too few for a rate (13 of 30) | ||
| 13 | Too few for a rate (13 of 30) | ||
| 13 | Too few for a rate (13 of 30) | ||
| 12 | Too few for a rate (12 of 30) | ||
| 12 | Too few for a rate (12 of 30) | ||
| 12 | Too few for a rate (12 of 30) |
| 11 | Too few for a rate (11 of 30) | ||
| 10 | Too few for a rate (10 of 30) | ||
| 10 | Too few for a rate (10 of 30) | ||
| 9 | Too few for a rate (9 of 30) | ||
| 9 | Too few for a rate (9 of 30) | ||
| 9 | Too few for a rate (9 of 30) | ||
| 9 | Too few for a rate (9 of 30) | ||
| 9 | Too few for a rate (9 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 8 | Too few for a rate (8 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 7 | Too few for a rate (7 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 6 | Too few for a rate (6 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) |
Sorted by number of games · 60 pairs in this view.
Allies and opponents over 152 games, listed from 5 games per pair; under 30 games, only W/L counts are written.Keystone, spells, first skill maxed and item paths, on the fallback level that has enough games.